The manufacturing dimension of Apple is well known: all of their manufacturing, and most of the logistics and support activities are subcontracted. They clearly believe that so far as the devices (primarily iPads, iPhones and MacBooks) their core competence is in designing them and managing the integrated platforms and communities. What differentiates Apple from a conventional ‘manufacturing supply chain’ is:
- Apple mixes autonomy with engagement, for example it would not be unusual for Apple to buy ‘capability’ (equipment, materials, processes, intellectual property) that their partners not only use but which they might build a plant — or even a division — around.
- On the other hand, Apple is ruthlessly frangible in the partners they acquire. The competitive dynamic is not based on the traditional subcontractor model where specifications exist beforehand and price/quality/timeliness are the determining factors. Instead, additional factors of agility, secrecy and autonomy come into play. This last is counter to the prevailing subcontractor model, where prime contractors intrusively audit processes and practices. (This practice contributes to the recent publicrelations issue.)
Apple’s partners are not chosen because they can supply products cheaply, as is still the case among all their competitors. The virtual enterprise is constructed primarily around the need for agility. The practical notion of an agile virtual enterprise was first defined by DARPA research that had some proximity to the research into next generation Unix kernels. That operating system research resulted in MACH, then NeXT which underpins Mac OS X, while the research into the agile virtual enterprise has moved into practice, underpinning Apple, the most competitive manufacturing system on the planet.
(Most Apple managers are not aware of this dual influence from the DARPA/NSA investment.)
Agility is not speed per se, rather more a notion of responsiveness, not only in direct reaction to a need but at the deeper level of organizational adaptation. Information infrastructure plays a role, but it is not as significant as many believe; rather than any all-encompassing information system and ERP-type 'soviet-style' models, it is a matter of federating special purpose lightweight systems on the fly. Sometimes international standards matter, but they are not the great enabler.
In the kerfuffle over worker empowerment, what is overlooked is that the Apple ecosystem is producing the world’s largest cadre of middle managers, ones capable of supporting the next generation of manufacturing systems.
Incidentally, Foxconn is losing money; that is because of their incredible investment in robots and robotic research. The idea is not to save money: robots will be far more expensive than peasants imported from the country to the workcities. The idea is to further advance the idea of agility, and for that matter, portability or manufacturing. In the future, there will be no labor-related structural reason for being based in China. An experiment is currently starting in Brazil.
Apple can also be considered the organizing agent for numerous communities which live in a symbiotic relationship that fit various definitions of our virtual enterprise family tree:
- The iOS App store has created well over a hundred thousand new independent developers. As I write this, 25 billion apps have been downloaded and two billion dollars dispensed to the developers. The Mac App store, with a smaller user base, appears to be on a similar path but with more per-seat profitability to the development community. Nothing like this has happened in the software business to lower the threshold to entering the market.
- iTunes is the world’s largest retailer of music. To say that Apple has revolutionized the music business would be an understatement. Music is not created specifically for the platform as are apps, but many independent artists have been given a voice that did not previously exist. The Apple influence in the TeeVee/movie, book and textbook domains is not so remarkable, but the current model in each area (as a specific kind of virtual enterprise) was established by Apple.
- Often overlooked is the accessory market. Apple makes very few devices and even fewer accessories. A market as large as the one for applications has grown up around this opportunity. There is even less direct contact between Apple and this community, but they are clearly part of the ecosphere that enhances the attractiveness of the platform and enhances the brand.
So it could be said that Apple is a virtual enterprise, consisting of component virtual enterprises of different types in the areas of manufacturing, software development, content and accessories.