The nature of tools in building worlds.
This one is easy to describe in a few domains, but I will take it in an unexpected direction.
Tools
If we are talking about kitchens and woodworking shops, even fishing and photography setups or music, then the desire to set up your own work environment is clearly strong. People like to be creative and they like their creative tools to be powerful and personally tailored.
Yes, I acknowledge the pressure to follow the crowd. But the desire to be unique and to do unique work is balanced against that in equal measure.
The examples I study the most are in two areas: computer tools and movie-watching tools.
We want our tools to be effective and fluid. Market forces govern some of this; the computerized tools that work best have a large enough user base to be refined and extended, so there is a balance here between mass acceptance and tailorability. For some tools, that critical mass or users can be a small number.
The computerized tools I’ve used happily have mostly been significantly tailorable and many of these can fit the definition of artisinal. The definition I use for artisinal software:
- it has personality distinct from the default toolbuilding frameworks;
- that personality in the software is coherent in the same way (we imagine) that the creator's personality is coherent; and,
- the tools do something that the creator wants done and feels creative fire to satisfy.
I’m going to be building new computerized tools. I want them to fit this definition. A separate, possibly unrelated goal is to allow them to be moldable to individual use. I’d be thrilled to learn that something I build is being productively used in a way I never imagined.
Conceptual Tools
Deeper than this are the conceptual foundations on which these tools are built. A simple example is the vocabulary of concepts that people draw on in defining a religion. Let’s call those ontological tools, ideas. Things like: everyone is special; justice manifests in unknown dimensions; or, someone (or force) is looking out for you.
There is power in these, but for now we’ll dive a little deeper. I spend a lot of time working in film, looking at how they adapt to what viewers want and trying to understand what viewers really do want. I think they are hungry for new tools.
Beneath the distracting qualities of effects and romance (which I’ll put at the ontological level) are structural trends that are visible and evolving quickly. Many people watch movies while inhabiting multiple personalities; one persona escapes into the story while others stand outside the story in a sort of metawatching. Tropic Thunder, for instance depends on the viewer skipping among many narratives about the movie, about acting, about noir, and some other more exotic meta-narratives — all of the levels interacting with one another. And this is only one example of hundreds I’ve noted.
These tools have to do with situation, relationship, time, being and similar primitives in complex constructions. Sure, they are motivated by the higher level narratives, but the point is that masses of people including young people are innovating and evolving these complex narrative structures using basic building blocks.
This drives a huge industry; in turn it has a huge effect on natural patterns of thinking about the world.